Location & Movement
All of your Active Heroes are assumed to be working as a united party, and are located in the same Location: the furthest-right card in your Scenery Area. There are two kinds of Locations you can be at:
- Place Cards
- “In Pursuit.” Your deck is required to have at least six Pursuit cards, which represent going to wherever your foe’s Active Heroes are. Pursuit cards act like Place cards in many ways, but there are some differences:
- Both players cannot be “in Pursuit” simultaneously.
- Pursuit cards cannot be merely Visited. If a Pursuit card is ever in your Scenery Area, but not on the far right (Active), Discard it.
- Active Pursuit cards always “borrow” the Region, Locale, and keywords of their foe’s Active Place.
Naturally, your Heroes’ Location can change during the course of the story, as handled by the Movement rules below.
All decks have the ability to Move at least once or twice per turn, using the ACTIONs on their Banner and their Base Place.
When you use an effect that gives you a Movement, there are three ways you can use it:
- Discard your foe’s Pursuit card that they are currently located at. (This is sometimes called “running away.“)
- Choose a Hazard face-down in your foe’s Reserve Area and face it.
- Choose a Place from your Reserve Area, a Pursuit from your Reserve Area, or a Place from your Scenery Area. Slide the chosen location card to the far right end of your Scenery Area, making your Heroes now located there.
There are some restrictions about when you can use these three choices:
- If you have no Active Hero, you cannot face a Hazard.
- If you can face a Hazard, you must do so before you can Move to a Place or Pursuit.
- If your foe is “in Pursuit,” you cannot Move to a Pursuit card.
The world of Udacha is divided into Regions, which are further sub-divided into Locales.
Place cards detail their geographic location on their Geography line, just below their card Title. They specify their Region, then a colon (:), then their Locale.
Moving between two Places generally requires one Move regardless of Geography, as the relationships are mostly handled abstractly. However, some card effects depend on Regions and Locales.